Overview

The Device Registration System is an Unreal Engine component-based architecture that enables automatic discovery and connection of interactive objects within defined spatial areas. The system creates dynamic relationships between "senders" (triggers) and "receivers" (responders) without requiring manual wiring or hard-coded references.

Core Concept

Think of this system like a smart home network where devices automatically find and connect to each other based on their location and compatibility. A button in a room can automatically control all doors in that same room without the developer manually connecting each button to each door.

Design Philosophy

Problems This System Solves

  1. Manual Wiring Overhead: Traditionally, connecting a button to a door requires manually dragging references in the editor or hard-coding connections in Blueprint/C++
  2. Scalability Issues: In large levels with hundreds of interactive objects, manual connections become unmanageable
  3. Runtime Flexibility: Objects can't easily change their connections during gameplay
  4. Spatial Organization: No built-in way to group interactions by location or area

Solution Approach

The system uses a Component-Based Observer Pattern combined with Spatial Partitioning to create an automated connection system:

Architecture Overview

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Core Components

1. Device Components (The Building Blocks)