By José Javier Ortiz Vega

Overview

The Device Registration and Unregistration System is a powerful, component-based communication framework built for Unreal Engine that enables seamless interaction between game objects through a flexible sender-receiver architecture. This system automates device discovery, registration, and message broadcasting based on spatial relationships and device identifiers. Below you can check the showcase and documentation of the system.

Showcase

Design Documentation

Technical Documentation

👾 Project Repository

Key Features

Use Cases

This system is ideal for creating interactive environments where objects need to communicate based on proximity and shared identifiers: