By José Javier Ortiz Vega
Overview
The Device Registration and Unregistration System is a powerful, component-based communication framework built for Unreal Engine that enables seamless interaction between game objects through a flexible sender-receiver architecture. This system automates device discovery, registration, and message broadcasting based on spatial relationships and device identifiers. Below you can check the showcase and documentation of the system.
Showcase
Design Documentation
Technical Documentation
👾 Project Repository
Key Features
- Automatic Device Discovery: Spatial volumes automatically detect and connect compatible devices within their boundaries
- Component-Based Architecture: Modular design using UE5 components for easy integration with any actor
- ID-Based Matching: Devices connect based on matching Device IDs, allowing for organized communication channels
- Blueprint Integration: Full Blueprint support with events, delegates, and callable functions
- Safe Unregistration: Thread-safe unregistration system with queue management during active operations
- Interface-Driven Events: Registration and unregistration events notify actors through a clean interface system
Use Cases
This system is ideal for creating interactive environments where objects need to communicate based on proximity and shared identifiers:
- Interactive Puzzles: Buttons, switches, and pressure plates activating doors, elevators, or mechanisms
- Smart Building Systems: Light switches controlling room lighting, security panels managing access points
- Industrial Automation: Sensors triggering machinery, conveyor belt systems, manufacturing processes
- Game Mechanics: Power sources energizing devices, communication networks, chain reaction systems